Ecology · Sandbox simulation
Town Ecology Simulator
Start with a natural landscape and a fully undeveloped map. Build a functioning town while protecting the ecosystem.
Start here
Your town planning mission
The town council wants a careful first neighborhood planned from scratch. Your job is to guide growth while protecting the ecosystem. Before building, predict which part of the ecosystem is most at risk.
- Choose one habitat to protect.
- Choose one development risk to watch.
- Predict what may decline first.
- Start building and test your plan.
Act 1
Survey & Predict Planning Notebook
Your prediction:
Current mission
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Speed
Map legend β what each tile means
Natural habitat
ForestDense habitat β birds, mammals, predators
ShrublandLow scrub β pollinators & small mammals
MeadowOpen grass β pollinators thrive here
WetlandWater filter β fish & bird habitat
RiverFish habitat β avoid polluting
Town
ResidentialWorkers & rent income
CommercialIncome needs customers & staff
IndustrialHigh income β high pollution
FarmIncome drops with poor water quality
RoadRequired for building access
BridgeCrosses the river, connects roads
Utilities
SolarClean power β needs road access
Coal PlantHeavy power β heavy pollution
Water TowerDrinking-water service β needs road access
Sewer OutfallCheap untreated sewer discharge near the river
Wastewater TreatmentTreats sewage before it returns to waterways
LandfillGarbage capacity β cheap but polluting
ParkRestores habitat β costs upkeep
Disturbed land
BarrenEmpty β ready to build
ClearedFormer forest β ready to build
Ecosystem health
100
0
β
High
Town services
Only road-connected service buildings count.
0 / 0
0 / 0
0 / 0
0 / 0
Service mission checklist
Wildlife populations
Active events
- No active events.
Economy
0 avail.
0 created
0 unfilled
Low
Low
Low